Production Crew Jobs in Montréal, QC
Browse current, source-checked production crew jobs in montréal, qc for adults 18+. Find real opportunities with dates, locations and pay details while original source identity and application links remain protected until an access plan is activated.
Crew Jobs
- Crowd Simulation SupervisorLead crowd artists and supervise the creative and technical quality of digital crowd simulations. The Montreal role requires at least ten years in VFX, substantial crowd-simulation experience, and ad…
- Pipeline Technical DirectorCurrent production crew employment opportunity at Sony Imageworks in Montreal QC. Original source contains full job description, requirements, and application details.
- Senior VFX Production CoordinatorTrack shots, schedules and production communications from preparation through delivery. The Montreal role requires at least five years of visual-effects or film production experience, with spreadshee…
- VFX Production Assistant IO - Permanent contractSupport VFX file handling, input/output and production delivery in Montreal. Administrative experience and strong Google Workspace skills are requested; knowledge of IO, editorial processes, Linux or…
- Generative AI ArtistDevelop images and sequences supporting visual direction, previs and production in Montreal. Applicants need a strong visual portfolio and substantial ComfyUI experience, with a background such as co…
- Senior Modeling Artist - PermanentModel high-end photoreal digital doubles and creatures for VFX in Montreal. A reel demonstrating this work, at least six years of modelling experience, and proficiency with Maya and ZBrush are requir…
- Teen Girl for Halloween Commercial ParodyJob Description A short 1990s-inspired Halloween commercial parody filming in Montreal is seeking a teen girl for a featured role. The production is looking for a young performer who is comfortable w…
- VFX Producer - Senior - Permanent roleManage VFX project budgets, schedules and delivery across departments in Montreal. At least ten years of VFX production experience, strong ShotGrid knowledge and familiarity with the full VFX product…
- Rigging Lead - PermanentBuild advanced character, creature and vehicle rigs while mentoring rigging artists in Montreal. The permanent role calls for at least three years of relevant rigging-lead experience, strong Maya and…
- Compositor — Film VFXComposite live-action and CG elements into final film VFX shots in Montreal. Applicants need production experience with Nuke, multi-pass work and stereo compositing, along with sound judgment about c…
- Compositing ArtistAssemble final VFX shots and maintain consistent integration of live-action and CG elements in Montreal. The source requests at least eight years of digital-compositing experience, proficiency with N…
- Layout ArtistAssemble 3D scenes, set cameras and prepare layouts for later VFX stages in Montreal. At least two years of relevant layout experience is recommended, with strong Maya knowledge and an understanding…
- FX Artist - Mid and Senior - Multiple PositionsDevelop complex FX simulations for film and episodic VFX, with Montreal or Quebec City locations stated. The combined mid/senior brief recommends at least six years of FX experience and strong Houdin…
- Senior Lookdev Artist - Multiple PositionsDevelop photoreal textures, shaders and surface looks for CG assets in Montreal. At least six years in look development or texturing is requested, with Houdini or Maya, Nuke, and tools such as Mari o…
- Blender Generalist — Visual DevelopmentDevelop 3D visual concepts and early sequences before final VFX execution. The Montreal team seeks broad Blender experience across modelling, UVs, textures, lighting and rendering, plus a portfolio s…
- Head of Animation DepartmentLead department strategy, staffing and creative efficiency across feature animation and visual-effects productions. This Montreal leadership role coordinates with studio and production management and…
- Animation Associate Technical DirectorDevelop and support an animation pipeline and help artists solve production workflow problems. Maya and Python knowledge is required; Unreal, Houdini and C++ are useful. This Montreal role calls for…
- Production Coordinator — IntermediateCoordinate artists, shot tracking and departmental communication on a digital production. The Montreal role requests at least two years of VFX, CG animation or games production experience, with stron…
- Scene Assembly ArtistPrepare animation shots and maintain assets and cameras between Unreal Engine and Maya. The role calls for shot-based CG experience, organized publishing workflows and practical troubleshooting skill…
- Senior Technical Developer — Houdini SimulationDevelop procedural tools and simulation workflows for VFX and animation departments. The Montreal role combines Houdini technical leadership, reusable digital assets and production problem solving in…
- Production Coordinator — SeniorSupport a Montreal digital-production team with artist coordination, shot tracking and communication. The brief requests at least four years of relevant production experience, including three as a co…
- Experienced Pipeline Technical DirectorBuild and support tools and workflows for CG and VFX production in Montreal. Strong Maya and Python programming and experience creating interfaces with PyQt or PySide are requested. Knowledge of Unre…
- FX Technical Director — Film VFXCreate effects such as smoke, fire, water and other procedural simulations for film projects in Montreal. Houdini or Maya knowledge, practical simulation experience and an understanding of production…
- 3D Animator — Film VFXCreate character and creature animation for film projects in Montreal. The brief calls for Maya skills and an understanding of acting, body mechanics, weight and animal or human movement. Applicants…
- Animation SupervisorGuide a Montreal animation team toward the performance style and quality required by a production. The role includes mentoring artists, establishing animation benchmarks and working with the director…
- Crowd Technical Director — Film VFXBuild and simulate large digital crowds for film VFX in Montreal. Applicants need a strong working knowledge of Houdini Crowds and Agent Definitions, animation principles and procedural approaches to…
- Senior Look Development ArtistDevelop materials and looks for characters, props and environments, working with texture and lighting artists. At least seven years of production experience is requested; Arnold and Katana experience…